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  1. I couldn't think of a good place to post this, since it kind of straddles two subject matters, so I figured the Cooler is just as good a place as any! TL;DR version - Which one's more likely to give me more bang for my effort? A comic or a game? Recently I've entertained the idea of making a comic, and shortly thereafter the idea of making a game. I've been reading up on guides, trying to doodle up some concepts, reading some of the Do's and Don't's, and generally hoping to expand my skills in what little spare time I have. I have ideas bouncing around for either medium, and I've been trying to weigh out the pro's and con's. In fact, let me do that right now just to get my thoughts out there: Comic - Generally planning a story of mixed themes (smatterings of comedy, intrigue, action, and cosmic/existential horror), involving the life of a manufactured corporate mascot and her interactions with her owners/keepers. Plot will turn towards an expanded universe when the mascot comes to a harsh realization and must venture out into the world, meeting with a small cast of other characters who join her on her journey. PROS: Utilizes skills I already have Lends itself better to strict story-telling Easy Distribution (just posting up on FA, really) Can be done as a work over time CONS: May not lend itself as well to action Potential audience is much narrower (People who watch my gallery or find my comic amidst others) Less chance for monetary distribution Relatively quick consumption would require more frequent installments Game - Keeping many of the same themes from the comic, with a heavier leaning towards comedy and action elements. Engine would be a light, linear puzzle-platformer with dialogue at the beginning and/or end of levels, with short, wordless cutscenes between stages. Honestly, I'm kind of picturing something like Dynamite Heady for the first half of said game; the aesthetic would resemble a stage/TV set, with faux set pieces implying that the first several levels are the mascot doing shoots for commercials and shows, with later levels 'going off the rails' as action rises and the situation deteriorates. PROS: Lends itself very well to action Story can be simplified to facilitate gameplay Potential audience is much broader (gamers in general, potential Steam audience) Greater chance for monetary distribution CONS: Requires learning new skills and programming (of which I have a partial working knowledge) Distribution may be more difficult, especially if for monetary purposes (credits, rights to usage, royalties) Installment must be completed in its entirety, including some form of conclusion, before release Conveying complex ideas and world-building would require clever exposition or text-dumps Honestly, I can go either way at this point. I'll confess, the inspiration for going with a game was me looking at the Major/Minor debacle and thinking to myself, "I can do better than this, and I know furries/people in general deserve better than this." At the very least, I wanted to spew my thoughts out for people to see while I hash through them, myself.
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