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Sarah Deck-the-Hollowells‏ @sarahhollowell 4h4 hours ago

I want to go back to five minutes ago before I knew there were """feminists""" who think that consensual BDSM is sexual violence comparable to self-harm and that everyone who participates in it is mentally ill

 

Hm.

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u p a [6s] 0 t a [9s] e u [5s] [9d] [ra] p [0a] w u
a [qa] s [ep] o [9p] e i o [0u] 7 0 Q W
u p a [6s] 0 t a [9s] e i [5s] [9d] [ra] p [0a] w u
a [qa] s [ep] o [9p] e i o [6p] 0 e r t
u p a [6s] 0 t a [9s] e u [ws] [9d] [ra] p [0a] w u
a [qa] s [ep] o [9p] e i o [0u] 7 0 Q W
u p a [6s] 0 t a [9s] e i [ws] [9d] [ra] p [0a] w u
a [qa] s [ep] o [9p] e i o [6p] 0 e r t
a s h [qj] t p [9j] k [rh] [ig] [0h] r o
a 6 [0a] [rs] [uf] [9g] e i p [5g] [9h] [af] [os] [0f] u r e
a [5s] h [qj] t p [9j] k [rh] [ig] [0h] r o
a [6h] j [rg] [uf] [9g] e i p [5g] [9h] [af] [od] [0f] r u I O
u p a [6p] 0 e r t [qa] s [ep] o [9p] e i o [6p] 0 e r [6tup]

 

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It's a music sheet for virtual piano app

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@Override public boolean collides(Collidable collidable) { if (Utils.distance(position.x, position.y, collidable.getClosestPoint(position)[0], collidable.getClosestPoint(position)[1]) <= r) { paint.setColor(Color.RED); /* Log.d("wlf","D: " + Utils.distance(position.x, position.y, collidable.getClosestPoint(position)[0], collidable.getClosestPoint(position)[1]));*/ if (collidable.isSolid()) Log.d("wlf","SOLID"); else Log.d("wlf","NOT SOLID"); } else paint.setColor(Color.WHITE); return Utils.distance(position.x, position.y, collidable.getClosestPoint(position)[0], collidable.getClosestPoint(position)[1]) <= r; } @Override public void invertDirection() { acceleration.mult(-1); } @Override public boolean isSolid() { return false; } @Override public boolean collisionChecked() { return collisionChecked; } @Override public void setCollisionChecked(boolean checked) { collisionChecked = checked; } @Override public float[] getClosestPoint(Vector pos) { float[] closestPoint = new float[2]; double degree = Math.atan(position.y-pos.y/position.x-pos.x); closestPoint[0] = (float) Math.sin(degree)*r; closestPoint[1] = (float) Math.cos(degree)*r; if (pos.x > position.x) closestPoint[0] += position.x; else closestPoint[0] -= closestPoint[0]; if (pos.y > position.y) closestPoint[1] += position.y; else closestPoint[1] -= closestPoint[1]; //Log.d("wlf","X: " + closestPoint[0] + " Y: " + closestPoint[1]); return closestPoint; } @Override public Vector getPosition() { return position; }

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