Vallium Posted November 12, 2016 Share Posted November 12, 2016 I recently was curious enough to pick up on what it would be like to start making figures in 3D rather than just 2D, I'm not sure what I was expecting, not necessarily that it would be super difficult to do basic and simple figures, but difficult enough to grasp it? Maybe I was wrong and it's way more difficult than expected, however, I just started so I need to dive deeper into trying to attempt to learn before I pass judgement. So far I began by trying to learn the basic components of programs such as blender, sculptris, and tinkercad. The latter two I like how easy it was to just dive in and start, but I can tell it misses the finer components of blender. I also have sketchup on hand as well. I've been looking up tutorials on each one to get the basics. I'm wondering if anyone could give me a brief rundown, list helpful sources and links, or the like 1 Quote Link to comment Share on other sites More sharing options...
Snagged Posted November 12, 2016 Share Posted November 12, 2016 Calling out @DrGravitas 1 Quote Link to comment Share on other sites More sharing options...
DrGravitas Posted November 12, 2016 Share Posted November 12, 2016 (Special thanks to @george99g for putting together this prefect summary of starting Blender, way back when) Blender I am not as familiar with, but I know of a few resources. The unfortunate truth is a lot of the newer materials are coming out locked away behind paysites like Lynda.com these days. That aside, there are still lots of good resources. Here's a list of some specific ones as well as general sources: Blender.com - The blender community itself is probably the best resource I know. Checkout their forums, ask questions and don't forget to pick over their tutorials section: https://www.blender.org/support/tutorials/ You'll notice that most of those tutorials redirect to https://cgcookie.com. There are a number of free resources in that site as well, but it is also a pay site that goes by subscription. I never use that one, myself, but I see it references alot. Creative Bloq - I don't use this one a whole lot, but I do hear good things about it. It can be a bit more general, but there are also lots of great things like this list of Blender tutorials: http://www.creativebloq.com/3d-tips/blender-tutorials-1232739Polycount - This is one more game modeling oriented, but it has some fantastic resources in its very old forums. polycount.com/forum The wiki, though, the wiki is an amazing resource of links, general conceptual information on 3D (eg not specific to any one platform) and references. http://wiki.polycount.com/wiki/Polycount The topology section is especially useful as is the anatomical references: http://wiki.polycount.com/wiki/Topology http://wiki.polycount.com/wiki/Anatomy_Reference Creative Crash - An excellent resource both for assets and for some tutorials. https://www.creativecrash.com/ Youtube - Many of these can be old, but that doesn't necessarily mean out of date. For things like beginner's resources on the interface and so forth, the dtails change very little from version to version. This is the first of a series that's a pretty good overview of the Blender interface (https://www.youtube.com/watch?v=LLV7h-WLIx0 I have a few more websites, that might be helpful later on, but this should help you get started 3 Quote Link to comment Share on other sites More sharing options...
Vallium Posted November 12, 2016 Author Share Posted November 12, 2016 3 hours ago, DrGravitas said: (Special thanks to @george99g for putting together this prefect summary of starting Blender, way back when) Blender I am not as familiar with, but I know of a few resources. The unfortunate truth is a lot of the newer materials are coming out locked away behind paysites like Lynda.com these days. That aside, there are still lots of good resources. Here's a list of some specific ones as well as general sources: Blender.com - The blender community itself is probably the best resource I know. Checkout their forums, ask questions and don't forget to pick over their tutorials section: https://www.blender.org/support/tutorials/ You'll notice that most of those tutorials redirect to https://cgcookie.com. There are a number of free resources in that site as well, but it is also a pay site that goes by subscription. I never use that one, myself, but I see it references alot. Creative Bloq - I don't use this one a whole lot, but I do hear good things about it. It can be a bit more general, but there are also lots of great things like this list of Blender tutorials: http://www.creativebloq.com/3d-tips/blender-tutorials-1232739Polycount - This is one more game modeling oriented, but it has some fantastic resources in its very old forums. polycount.com/forum The wiki, though, the wiki is an amazing resource of links, general conceptual information on 3D (eg not specific to any one platform) and references. http://wiki.polycount.com/wiki/Polycount The topology section is especially useful as is the anatomical references: http://wiki.polycount.com/wiki/Topology http://wiki.polycount.com/wiki/Anatomy_Reference Creative Crash - An excellent resource both for assets and for some tutorials. https://www.creativecrash.com/ Youtube - Many of these can be old, but that doesn't necessarily mean out of date. For things like beginner's resources on the interface and so forth, the dtails change very little from version to version. This is the first of a series that's a pretty good overview of the Blender interface (https://www.youtube.com/watch?v=LLV7h-WLIx0 I have a few more websites, that might be helpful later on, but this should help you get started Of course I was ready from imput from the 3D guy :v And that gif is pretty accurate. Thanks for the resource! 1 Quote Link to comment Share on other sites More sharing options...
Joshi Posted June 6, 2017 Share Posted June 6, 2017 *cracks knuckles* Hi! So just as a general overview, 3D is big. It's a gigantic field of art, very different from drawing, you will not only sculpt with digital brushes, you will create digital skeletons, you will unwrap the skin of your models to apply textures, you will create textures, materials, renderings, compositions etc. It's not an overnight project no. But to get you started you should definitely check out the Blender beginner series on Blenderguru.com https://www.blenderguru.com/tutorials/blender-beginner-tutorial-series Also check out http://creativeshrimp.com/ for more resources. You can also get help and tips on the http://blender.reddit.com subreddit or join the discord. It takes some time to get started yes, 3D has a very steep learning curve, especially for beginners. Best of luck. You got my telegram and Discord, so just hit me up if you need help 1 Quote Link to comment Share on other sites More sharing options...
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