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36 minutes ago, FenrirDarkWolf said:

Also I hate FPSes

FPSes as they are today physically pain me. I'm too spoiled by the fluidity and responsiveness of the Quake engine.

Seeing someone lurch around in CoD with a controller is just... wrong, man. It's criminal.

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3 minutes ago, Victor-933 said:

FPSes as they are today physically pain me. I'm too spoiled by the fluidity and responsiveness of the Quake engine.

Seeing someone lurch around in CoD with a controller is just... wrong, man. It's criminal.

You're Seriously playing the wrong games.

 

Why Serious Sam is Good.png

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13 minutes ago, Clove Darkwave said:

You're Seriously playing the wrong games.

 

Why Serious Sam is Good.png

Note how I said "as they are today". The Serious Sam HD games, as good as they are, are just a graphical update of the old originals, so not really a "modern" FPS.

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36 minutes ago, Victor-933 said:

FPSes as they are today physically pain me. I'm too spoiled by the fluidity and responsiveness of the Quake engine.

Seeing someone lurch around in CoD with a controller is just... wrong, man. It's criminal.

Honestly, first-person games make me motion sick real easily

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24 minutes ago, Victor-933 said:

Note how I said "as they are today". The Serious Sam HD games, as good as they are, are just a graphical update of the old originals, so not really a "modern" FPS.

Serious Sam 3: BFE released in 2011 and Sam 4 is due sometime soon-ish. You just need to look harder.

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7 minutes ago, FenrirDarkWolf said:

Honestly, first-person games make me motion sick real easily

Are you playing on console?  If so, it's probably because of the low field of view.  See below for a comparison between low and high field of view.

By having a small field of view, you have to move around more to see more, not to mention it feels claustrophobic on a computer.  This is done on consoles to help with aiming, as a controller is objectively less accurate than a mouse, not to mention console gamers typically sit 4 to 5 feet away from the screen as opposed to 1 to 2 feet away on PC.

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11 hours ago, major lee snake said:

Here's one that would probably get me banned for saying this.  PCs are worthless for gaming considering 1) all games are made for consoles, 2) consoles get all the exclusives, 3) Sony has monopolized Japanese development, 4) low quality ports can happen at random with no repercussions and 5) it's the only platform where developers can and will force their consumers into an ultimatum, such as the surprisingly ignored threat from Team Ninja about discontinuing PC games if anyone made porn mods for Dead or Alive.  PC is the only platform where anti-consumer practices still exist, because there is no one to defend such practices from happening.  Contest this, and you are labelled as entitled by the publishers.

>banned for opinions

This isn't Neogaf.

But you are wrong on a lot of things that aren't even opinons.

>all games are made for consoles

What about games that aren't out on consoles?

>PC is the only platform where anti-consumer practices still exist, because there is no one to defend such practices from happening.

What? Isn't the whole concept of exclusivity in the first place pretty anti-consumer? Or how people are locked into the same hardware for years and required to pay for online services that would be free on other devices including the PC? These don't seem anti-consumer? Not to mention that people can combat anti-consumer practices through complaint, refunds, and simply a lack of purchases resulting in low sales. A recent example of consumers combatting anti-consumer practices on PC is the recent release of the Vita port of the game "Eternal Destiny", which was a card game that was going to have censored card art in its PC release. People complained, so the publisher said they'd look into it and they wound up posting a few days later that they'd be putting in both the original and censored card art and give users the option to switch between the two. In short, consumers combatted anti-consumer practices and things got better and more pro-consumer as a result, giving people choices.

>low quality ports

These happen, but there are repurcussions, such as low reviews. And what constitutes as a poor port varies.

>Sony has monopolized Japanese development

Well, Sony and Nintendo's handhelds. But regardless, a significant number of Japanese games are getting put on other devices, including the PC of late. I've been having a lot of fun with Danganronpa on PC, for instance. And for a change of pace, the games I Am Setsuna, Tales of Berseria, God Eater Ressurection, God Eater 2, and Zero Time Dilemma were all announced to be getting PC versions at the same time as the localization announcement, which is unheard of for Japanese games until recently. 

10 hours ago, PastryOfApathy said:

butt guiz sony has a monopoly on all of glorious nippons superior games!!!1

u cant play dahk soulz 3 on your inferior baka gaijin pc machines can you!?!

To be fair, only recently has Japan actually put any effort into appealing to the PC market. For years they stuck exclusively to consoles.

Kingdom Hearts on PC when?!!

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4 hours ago, FenrirDarkWolf said:

tbh, I don't really game much in general.

I can't afford it.

You can still play free games ;D

 

8 minutes ago, major lee snake said:

@willow Correct, but I was referring to most games on PC being made for consoles.  There's a reason why "console port" is a term.

Play PC exclusives only, problem solved.

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5 hours ago, major lee snake said:

I love how most of the comments I got simply are "you are stupid" without actually trying to explain why.

@PastryOfApathy @Sir Gibby You earned these (1)s.

You see when I said I didn't have time to explain how utterly wrong you were, I meant it. As in I had to leave for work.

If you really want me to then I will.

11 hours ago, major lee snake said:

all games are made for consoles

That is objectively false in so many ways that I cannot even begin to count. Unless of course you're going to try and convince me World of Warcraft was made for consoles or something.

11 hours ago, major lee snake said:

consoles get all the exclusives

Again, objectively false. In the grand scheme of things, PC actually has more exclusives than any other platform out there simply due to how easy it is to publish games for it. Anyone can make a game and upload it on the internet, not everyone can go through say Microsoft's publishing process.

11 hours ago, major lee snake said:

Sony has monopolized Japanese development

That must be why Dark Souls III (aka one of most popular Japanese IP's at the moment), Street Fighter V and plenty of other notable Japanese games were released on PC.

11 hours ago, major lee snake said:

low quality ports can happen at random with no repercussions

Ask WB if there was no repercussions for fucking people with Arkham Knight. I'll wait.

11 hours ago, major lee snake said:

It's the only platform where developers can and will force their consumers into an ultimatum, such as the surprisingly ignored threat from Team Ninja about discontinuing PC games if anyone made porn mods for Dead or Alive.  PC is the only platform where anti-consumer practices still exist, because there is no one to defend such practices from happening.  Contest this, and you are labelled as entitled by the publishers.

What are season passes?

What are pre-order exclusives?

What is on-disc DLC?

What are online passes?

The list goes on dude.

Also Team Ninja hasn't made a decent game in years who fucking cares lmao.

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1 hour ago, PastryOfApathy said:

Stuff

World of Warcraft was made when PC still had an identity, and wasn't just another console.  The fact that a game from 2004 is the only PC exclusive people can name should speak volumes of how irrelevant the platform became, or how absurdly popular consoles became.

If you want to count nobody games, then yeah, PC wins in raw numbers, like everything else it wins.  But PC doesn't have a company to pay for exclusives like Sony and MS do, nor is PC the sole console for an entire country.

There's DS3 and SFV, but most Japanese games on PC are indeed ports of ancient console games.  Most Japanese companies don't make games for PC at all, much less for anything beside Sony consoles.  But hey, NIS ported Disgaea 1 more than a decade after it was released, maybe they will port Disgaea 5 a century from now!  The Japanese do not view PC as anything more than a dumping ground for old, busted up games that people stopped caring about.  Hell, they put less effort into their ports than the guys who source ported DooM and various other old PC games, for FREE.

WB said that they want to focus even less on PC, and indeed, they made MKX's DLC exclusive only to consoles.  I don't think Batman even has DLC, either.  It's not their fault at all, it was the consumer's fault that they didn't buy the game.  Why do bad ports happen in the first place?  Because PC isn't a platform publishers care about.

My definition of anti-consumer practices stems from how companies are more likely to fuck over customers on PC than they would on console.  They would NEVER make a broken game for consoles, in fact the only broken console games are the ones that are broken all across the board.  They would NEVER threaten paying console gamers to withdraw support if they did something they didn't like.  They would NEVER release a console version of a game with stripped content from the PC version, unless you want to bring up some ancient PC to console ports.  They would NEVER withhold DLC from a single console because the sales were lackluster.  And finally, they would NEVER call their customers entitled on consoles if they were given a broken product.  PC is the only place where all of these things happen consistently, where on consoles it's a rarity at best, thus why PC is inherently more anti-consumer.

Nioh would like a word with you. :)  Amazing how a demo on the PS4 is probably the best game ever released.

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5 hours ago, major lee snake said:

My definition of anti-consumer practices stems from how companies are more likely to fuck over customers on PC than they would on console.  They would NEVER make a broken game for consoles, in fact the only broken console games are the ones that are broken all across the board.  They would NEVER threaten paying console gamers to withdraw support if they did something they didn't like.  They would NEVER release a console version of a game with stripped content from the PC version, unless you want to bring up some ancient PC to console ports.  They would NEVER withhold DLC from a single console because the sales were lackluster.  And finally, they would NEVER call their customers entitled on consoles if they were given a broken product.  PC is the only place where all of these things happen consistently, where on consoles it's a rarity at best, thus why PC is inherently more anti-consumer.

Boy, are you naive. 

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7 hours ago, major lee snake said:

World of Warcraft was made when PC still had an identity, and wasn't just another console.  The fact that a game from 2004 is the only PC exclusive people can name should speak volumes of how irrelevant the platform became, or how absurdly popular consoles became.

If you want to count nobody games, then yeah, PC wins in raw numbers, like everything else it wins.  But PC doesn't have a company to pay for exclusives like Sony and MS do, nor is PC the sole console for an entire country.

the difference between the PC and Sony, Microsoft, and Nintendo is that the PC is not a company. so obviously they can't pay anybody to make exclusives for it because there's no single company that owns the PC.

that being said, what exactly counts as a "nobody game"? if you're talking about indie games, that hardly seems fair imo

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10 hours ago, Battlechili said:

What about games that aren't out on consoles?

Like Diablo 3?  While it was only made for PC initially, it was quite clear they were designing the game for consoles.  You are delusional if you think people only want their games to be on one platform instead of many, doubly so if you think people are content with their games being PC exclusive.  PS and Xbox exclusives exist because said companies paid for the games, at least they got money out of it.  Strike Vector EX is only coming out for consoles due to how poorly the original did on PC.

10 hours ago, Battlechili said:

What? Isn't the whole concept of exclusivity in the first place pretty anti-consumer?

If you're going to cry about Bloodborne being only on the PS4, you might as well cry about Bayonetta 2 only being on the Wii U, you might as well cry about Raiden V only coming out for the Xbox One.  Sony, Nintendo, and Microsoft paid for these games, thus they are entitled to having them.  However, games that are arbitrarily exclusive with no monetary incentive from the platform holders (such as every Japanese game) are total bullshit, and you have a point here.

10 hours ago, Battlechili said:

These happen, but there are repurcussions, such as low reviews. And what constitutes as a poor port varies.

Publishers don't care about low reviews, only low sales.  And guess whose fault it is that their broken port didn't sell.  Hint:  not the publisher's.

10 hours ago, Battlechili said:

Well, Sony and Nintendo's handhelds. But regardless, a significant number of Japanese games are getting put on other devices, including the PC of late. I've been having a lot of fun with Danganronpa on PC, for instance. And for a change of pace, the games I Am Setsuna, Tales of Berseria, God Eater Ressurection, God Eater 2, and Zero Time Dilemma were all announced to be getting PC versions at the same time as the localization announcement, which is unheard of for Japanese games until recently. 

I'm positive Sony as a whole has Japan's entire support.  The 3DS, at best, only has two IPs from each of the big Japanese publishers, while said publisher's real efforts go into the PlayStation consoles.  The Vita has a remake of FFX and X-2, the 3DS only has some rhythm games.  Nintendo will never see another NIS game on their consoles, while they will continue making games for Sony consoles.  Senran Kagura, a once Nintendo-exclusive third party IP, shifted focus exclusively to PlayStation consoles.  SCEJ themselves are now co-developing many Japanese games for their consoles so that they stay truly exclusive, one such game being Soul Sacrifice.

The Japanese are indeed making more games for PC, but a vast majority of them are ports of old games people have stopped caring about.  Japanese games, by design, have significantly shorter longevity than your usual western AAA yearly releases, so missing the one month window of relevance is devastating.  At of this writing, I'm positive more people are playing CoD4 than there are playing any Japanese game, barring Dark Souls.

Of course, only the larger Japanese publishers bother with PC, while most of them don't even care.  It's a step in the right direction, but it won't terraform Japan's Sony dominated marketscape.

 

I'm sorry.  Does someone want to sever this conversation string and put it elsewhere?  It really doesn't belong here, and I feel bad for causing this derailment.

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1 hour ago, major lee snake said:

The 3DS, at best, only has two IPs from each of the big Japanese publishers....The Vita has a remake of FFX and X-2....Nintendo will never see another NIS game on their consoles.........Senran Kagura, a once Nintendo-exclusive third party IP.......

For the sake of saving this thread, there's a lot I want to say but I'm going to only address this tidbit.

On the 3DS, Atlus has: Etrian Odyssey Untold, Etrian Odyssey Untold 2, Etrian Odyssey IV, Persona Q, Shin Megami Tensei IV, Shin Megami Tensei IV Final, Devil Summoner: Soul Hackers, Devil Survivor Overclocked, and Devil Survivor 2: Record Breaker, with Etrian Odyssey V coming out in the near future.

Square Enix has (disregarding rhythm games): Bravely Default, Bravely Second, Kingdom Hearts: Dream Drop Distance, Final Fantasy Explorers, Dragon Quest VII: Warriors of Eden 3D, and Dragon Quest VIII: Journey of the Cursed King....That's just going over 2 companies and that's a heck of a lot more than 2 IPs. And I could go into other companies. Start focusing on smaller 3rd parties. Go over XSeed's list of published titles from Japan from the upcoming Corpse Party 3DS release to Rune Factory 4 to to Popolocrois. (Rune Factory is a pretty big deal btw). There's also Story of Seasons, which is basically from the Harvest Moon team since Natsume bought the rights to Harvest Moon but not the company that makes the games. And while not an NIS game, NISA did publish Rodea the Sky Soldier on 3DS as well as Wii/Wii U not too long ago. And I could go on.

Speaking of Final Fantasy X/X-2 and Senran Kagura, look what seems to be heading over to PC:

http://www.destructoid.com/senran-kagura-shinovi-versus-pc-makeover-is-primed-for-summer-2016-315633.phtml (its worth noting that the Japanese developers of the Senran Kagura series are the ones that suggested the idea of a remastered PC version, not XSeed)

https://steamdb.info/app/359870/subs/

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26 minutes ago, Battlechili said:

Speaking of Final Fantasy X/X-2 and Senran Kagura, look what seems to be heading over to PC:

http://www.destructoid.com/senran-kagura-shinovi-versus-pc-makeover-is-primed-for-summer-2016-315633.phtml (its worth noting that the Japanese developers of the Senran Kagura series are the ones that suggested the idea of a remastered PC version, not XSeed)

https://steamdb.info/app/359870/subs/

Yeah, because statements spoken by JAPANESE companies regarding PC are much more than just lip service.  If we were to take what the Japanese say for granted, we would see Vanillaware games on PC, Senran Kagura would be a PC franchise as well as PS, Sega would do more than just port ancient games, and Square ports wouldn't be completely broken.  Well, the Japanese did promise one thing with PC, how Team Ninja will never make another game for PC if anyone made porn mods for DoA5, and they did just that.

How funny that Esteval Versus was quickly branded with "only on PlayStation" once Shinovi Versus PC was announced.  Mark my words, SV will be the ONLY SK game on PC.  And I refuse to believe that SV PC will be anything more than a straight port.  The Japanese by and far are the absolute worst.  Their games are garbage.  Their programming is garbage.  Their business practices are garbage.  It's no wonder their economy is worse than Greece's.

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12 hours ago, major lee snake said:

World of Warcraft was made when PC still had an identity, and wasn't just another console.  The fact that a game from 2004 is the only PC exclusive people can name should speak volumes of how irrelevant the platform became, or how absurdly popular consoles became.

Command and Conquer series was developed on PC, and the strategy games were released first on PC and ported to console. 

Civilization has had some to-console ports that were lackluster, with the original covering a wide variety of platforms, and II getting a PS1 release. 3,4, Colonization, 5, Beyond Earth? Not on consoles. Same for Test of Time (An expansion/relift of 2) and Sid Meier's Alpha Centauri.

EU: Rome(2008), Crusader Kings(2, 2012, latest dlc Feb 2016), Europa Universalis(4, 2013, latest DLC April 2016), Victoria(2, 2010, latest dlc 2013), Hearts of Iron(4 is releasing June 6th), Stellaris(Releasing in a week). 

Master of Orion. Sword of the Stars. Galactic Civilizations. Factorio. Rimworld.  Terraria. Homeworld. Pillars of Eternity. Age of Empire. Total War series. Battlefleet Gothic Armada. Dawn of War series. Starcraft II. Shadowrun Returns (and Dragonfall). Xenonauts. Stronghold (Firefly Studios series). Endless Space. Endless Legend. Banished. Planetary Annhilation. Project Zomboid. Rebuild 3 (and 1 and 2, flash games). Stardew Valley. Dwarf Fortress. Aurora 4X. 

Most MOBAs are not on console. Kerbal Space Program is being ported to consoles, but I don't know how stripped down THAT will be. Minecraft started as PC only. Team Fortress 2 was released for PC, PS3, and 360 simultaneously - but only the PC version has been regularly updated and supported. Armello was originally developed for PC, a PS4 version was a stretch goal IIRC. Prison Architect has been on PC for forever and is only now getting a console release.

Jesus christ, the PC irrelevant as a gaming platform? We're in the middle of a renaissance! The barriers for individuals or small groups to get a game published and make money have all but been annihilated. League of Geeks kickstarted their first game Armello to get funding - directly appealing to their customer base. Even established companies are using Kickstarter to get funding, instead of traditional publisher channels. Getting set up on Steam is easy enough, and you're not forced to sign an exclusivity contract, so can sell through other vendors as well, such as Good Ol' Games, Gamersgate, or your own site. 

Just in April alone, 444 games were released on Steam, not including demos, movies, software, dlc, packs, etc. 

This is why you were just laughed at. Xbox had 10 game releases, PS had 14, Nintendo had 6 for 3DS and WiiU (and that's counting Guard). (source). Likely doesn't count Marketplace games for Nintendo, Playstation, or Xbox, and that data I'm having trouble finding. One site lists 63 releases for Playstation, but that's across 4, the Vita, and the Network, and includes DLC and two Open Betas. I'm unable to find any information for the Xbox Marketplace with the (additional) time I'm willing to spend on this.

The barriers for entry for game design and publishing have all been washed away. The Consoles might have a majority of the 'AAA' games, but all 'AAA' means is that it has a lot of money being thrown at development and marketing. I don't know how many of the games I've listed here would be considered AAA, but I have fun playing all of them (except MOBAs). 

I mean, sure, you can keep your Tom Clancy's Call of Honor 18: We're Making Up Fictional Wars. Fine by me. I'll take the ones coming up for PC and be happy with a wide variety.

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4 hours ago, Summercat said:

Even established companies are using Kickstarter to get funding, instead of traditional publisher channels.

I would write a giant counter argument, but this right here proves what I was talking about.  It's quite telling of the platform's relevance when a multi million dollar company can't afford the risk of making a PC exclusive, instead relying on Kickstarter.  But if they were to make the same game on consoles, they wouldn't need to depend on Kickstarter; console gamers are far more lucrative, and that's all that matters to a corporation.

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25 minutes ago, major lee snake said:

I would write a giant counter argument, but this right here proves what I was talking about.  It's quite telling of the platform's relevance when a multi million dollar company can't afford the risk of making a PC exclusive, instead relying on Kickstarter.  But if they were to make the same game on consoles, they wouldn't need to depend on Kickstarter; console gamers are far more lucrative, and that's all that matters to a corporation.

They were in a bad financial situation because their primarily console games - South Park: The Stick of Truth, Alpha Protocol, Dungeon Siege, and Fallout: New Vegas - ended up not being so lucrative because of how they sold and poor deals with publishers. They bounced back after releasing two PC games - one funded on Kickstarter - through Paradox Interactive and are now doing absolutely fine making games solely for the PC.

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1 hour ago, major lee snake said:

I would write a giant counter argument, but this right here proves what I was talking about.  It's quite telling of the platform's relevance when a multi million dollar company can't afford the risk of making a PC exclusive, instead relying on Kickstarter.  But if they were to make the same game on consoles, they wouldn't need to depend on Kickstarter; console gamers are far more lucrative, and that's all that matters to a corporation.

If you ignore the whole "Developers get funding from Publishers to get their game made" model that has been the primary method of studio funding, sure?

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On 23/04/2016 at 8:36 AM, FenrirDarkWolf said:

Please save Betty White, I need her in my life

Have you SEEN Betty White? I'm pretty sure death forgot about her some time 20 years ago.

 

13 hours ago, major lee snake said:

Like Diablo 3?  While it was only made for PC initially, it was quite clear they were designing the game for consoles.

I was going to respond to your points over all of your posts, then I read this gem. Yes, the game was released later on consoles, but the number of changes between concept, initial release, and then console release are INSANE. On console, it would not have worked.

I'm sorry, but jesus fucking christ mate, everyone else has already torn your points apart and it feels like you aren't even making a serious attempt to defend your point.

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On 4/30/2016 at 1:17 PM, Endless/Nameless said:

I never quite understood why any particular sexuality should be a point of pride...

Not that I really care. 

YES

I feel so much joy seeing someone else say this.

 

But my stance is also that things like LGBT and gay pride parades are just not needed and obnoxious as hell.

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17 hours ago, Vae said:

The NES had better games than the SNES.

This is an unpopular opinion? The NES was an instant classic, in large part because of the games. I'd rate the SNES behind both the Genesis and the TurboGrafx16. Nintendo didn't really get their groove back until the N64, which is still one of my favorite consoles. So many late nights playing GoldenEye with friends. Good times.

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