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Kaedal
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Yesterday, the first expansion pack, After Dark, landed for Colossal Order's Cities: Skylines. It adds new services, specialisations as well as a day and night cycle(I believe this is to be added in the patch/already has been?)

 

Anyone picked the expansion up yet? Thoughts? Scenic screenshots?

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i haven't played the expansion content, but the free stuff they added in (like the day/night cycle) is pretty great, it's making everything a whole lot more attractive, i'm gonna pick it up at some point though and make a city based on los angeles, i think

it's been a while since i built a city based on a real one

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i haven't played the expansion content, but the free stuff they added in (like the day/night cycle) is pretty great, it's making everything a whole lot more attractive, i'm gonna pick it up at some point though and make a city based on los angeles, i think

it's been a while since i built a city based on a real one

My last big city I built ended up having sections that were completely devoid of life due to traffic chaos keeping the ambulances from getting to where they had to be. It was hilarious.

 

How do the cycles work? In terms of time, I mean?

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I made the mistake of playing sandbox with unlimited cash monies... Made me bored of the game after only 7 hours. I put the DLC on my wishlist and would like to get it eventually, but it will need to get super duper cheap for me to do so (so next year's Christmas sale, maybe). I do love the idea of a night cycle, it was always odd to me that it didn't have it originally.

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I made the mistake of playing sandbox with unlimited cash monies... Made me bored of the game after only 7 hours. I put the DLC on my wishlist and would like to get it eventually, but it will need to get super duper cheap for me to do so (so next year's Christmas sale, maybe). I do love the idea of a night cycle, it was always odd to me that it didn't have it originally.

I believe Colossal took some inspiration from Paradox Interactive's in-house team and went with just the stuff they knew they could manage/was absolutely necessary. That is, they wanted to see what features the community wanted the most after producing a solid game. The night cycle isn't really essential to a good simulation, so it was probably easy to ditch it.

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I built a truely European styled city for the first time in my life. Roads that make sense? Lol not here buddy! We have

1: Poor Public Transport

2: Poor Road Layout

3: We like to commit Social Clensing quite a lot.... ...

4: High Taxes for everybody!

5: So many districts. This city is run as a City State!

6: Why am I allowed to be Mayor?

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I built a truely European styled city for the first time in my life. Roads that make sense? Lol not here buddy! We have

1: Poor Public Transport

2: Poor Road Layout

3: We like to commit Social Clensing quite a lot.... ...

4: High Taxes for everybody!

5: So many districts. This city is run as a City State!

6: Why am I allowed to be Mayor?

Yep, that does seem like a pretty European city. Got any screenshots?

Edited by Kaedal
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Cool to see there's other peeps here playing Cities: Skylines, finally someone i can ask for tips...

Rpur6Ib.jpg

So yeah, here's my city Walcheren. The map is a remake of the Dutch province 'Zeeland'. My main issue however.... are boats..... Near the skyscrapers you can 7 boats inside eachother having a metallic titanic adventure... I'm so sorry : /

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I like how I spend half my time in this game trying to figure out how I can direct traffic in a way that doesn't cause TOTAL CHAOS EVERYWHERE! Highways backed up for miles and towns cluttered with trucks delivering goods to the markets.

Figure out where traffic is highest and see if you can figure out where it's going. Then lead it away from that point by running a one way road to it. It's not going to work once you get too big, or within the city(unless you fancy evicting a few thousand to put down a new one-way overpass), but it'll work great in the countryside.

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traffic is by far the hardest part of any city builder, it's the one thing that can kill your perfect city in just a few short moments

but you can build some really fantastic road systems and still maintain a good look to your city, so long as you do it smart (as in minimal intersections, good and easy access to highways, lots of public transport options etc)

plus making use of the mechanics with which you can ban certain vehicles going to certain places is good, like you don't need your delivery trucks going through the part of your city where your offices are - that's best saved for people going to work and back

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