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Shadowverse is a free-to-play card game that just got a PC release via Steam (it was originally mobile only). To put things simply, its basically Japanese Hearthstone, gameplay wise, as it is VERY similar.

The gameplay involves picking a leader/class and using a deck attached to that leader to duel other opponents. In duels, each leader has 20 health, and as turns pass you gain more mana which you can use to summon more powerful cards, the most basic of which being monsters/followers. You use these followers to then attack your opponent until their health reaches 0, at which point, you win (unless yours is the health that reaches zero. In which case, you lose). Some cards have special effects. For example, an effect called "Ward" makes it impossible for a player to have a follower attack another player directly until the follower that has Ward is destroyed first. And so on. There are other effects. There are also spell cards as well.

I don't have a whole lot of experience with Hearthstone, but the general consensus among players of this is that it has less grind and less RNG than Hearthstone, making it easier for new players to get into and get decent decks for. So if you're wondering why someone might play this instead of Hearthstone well...there you go. As I haven't played Hearthstone personally, I can't comment on this. 

Beyond that though, there's also the obvious aesthetic differences. Its much more...anime-y.

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The game also has several story modes for each leader/class you play. The stories aren't anything to write home about from what I can tell but you learn more about the characters and it helps with learning the basic gameplay.

Has anyone been playing this? Do you have a favorite class? (I love playing Luna). Its been out on phones for a while, and it might be really fun to find people to play with.

EDIT: It may be worth mentioning that Kripp talked a bit about this game:

 

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On 10/29/2016 at 6:39 AM, Snagged Cub said:

cash grab

The game is built in such way and gives you so much free stuff (40 card packs to start out) that there's not really a need to buy anything. You can make good decks very quickly without any grind or in-game purchases. With that in mind, I don't see how this could be called a cash grab. Its certainly got effort put into it; lots of voice acting, animations, and different artists' work in this game. And mechanics wise, the game's development team has professional TCG players helping its development.

I don't expect this game to die anytime soon either; its by Cygames, the guys who made Rage of Bahamut and Granblue Fantasy (both of which have crossovers in this game). They seem to do a really good job at holding a playerbase. Rage of Bahamut is a 4 year old mobile card game and is still going strong (and even got an anime and is soon to get a PC port). Granblue is...probably the most successful Japanese mobile game out there. 

Plus the game has existed for months already and is only increasing in its playerbase rather than decreasing. Its even beaten out Hearthstone in popularity in Japan.

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