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-.- Zbrush, not my cup of tea

Hell_Charm

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So, I have my next 3D class this Friday, the plan was to have a rough version of the model ready by then.

However, I have never used Zbrush before, so making a hyper realistic sculpt in there without even knowing the basics of the program was well ... what the hell was I thinking *sigh*

So after watching tutorials for over 2 hours, I finally started to grasp the basics :D model time !

Well, about that, I had something that was starting to look a bit like a werewolf torso, however I touched some hotkeys I guess because all of a sudden I was outside my window and instead of sculpting I was creating mini versions of my sculpt out of thin air on top of the tiny part of my sculpt that was still visible.

Unable to even get my normal window back I just saved it, hoping the teacher can tell me what I did wrong and fix it.

Short recap: failure to launch

Fingers crossed the rest of this project works out a bit better xD



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ZBrush can really be a pain! It sounds like what you did was exit "edit mode". On the left hand side, there should be a series of buttons: Edit, draw, move, scale, rotate. If Edit isn't highlighted, then you're not in edit mode and won't be able to do things like apply brushes to the model.

 

It really doesn't work like an other 3D program I've ever used. The biggest "Ah ha!" moment I had was recognizing that tools (as it from the Tools menu) represent elements of your scene in a very different way than a mesh (like a sphere or a character) in other 3D programs. For example, when you exit edit mode, it basically works like when photoshop flattens an image. Your 3D model basically becomes a permanent part of the scene, frozen in its current position. To get rid of it, you'd have to erase it using the erase simple brush tool (confusingly found in the tool menu and not the brush menu) and erase it. It'll even look like you're erasing a 2D image, kind of. There's still depth to it, which is why your mini-mes kind of phase through it, but it's basically part of the scene 'layer'.

But don't worry! The tool of your 3D model retains all of the changes you made on it up until you exited edit mode! When you were creating mini versions of your sculpt, you were inserting more tools into the scene! When you click edit after inserting your tool again, that tool will be moveable, rotatable, and able to have brushes applied to it. All the other tools before that last one are part of flattened into the layer, though, so you'd have to clear them out before you enter edit mode again.

Edited by DrGravitas
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ZBrush can really be a pain! It sounds like what you did was exit "edit mode". On the left hand side, there should be a series of buttons: Edit, draw, move, scale, rotate. If Edit isn't highlighted, then you're not in edit mode and won't be able to do things like apply brushes to the model.

 

It really doesn't work like an other 3D program I've ever used. The biggest "Ah ha!" moment I had was recognizing that tools (as it from the Tools menu) represent elements of your scene in a very different way than a mesh (like a sphere or a character) in other 3D programs. For example, when you exit edit mode, it basically works like when photoshop flattens an image. Your 3D model basically becomes a permanent part of the scene, frozen in its current position. To get rid of it, you'd have to erase it using the erase simple brush tool (confusingly found in the tool menu and not the brush menu) and erase it. It'll even look like you're erasing a 2D image, kind of. There's still depth to it, which is why your mini-mes kind of phase through it, but it's basically part of the scene 'layer'.

But don't worry! The tool of your 3D model retains all of the changes you made on it up until you exited edit mode! When you were creating mini versions of your sculpt, you were inserting more tools into the scene! When you click edit after inserting your tool again, that tool will be moveable, rotatable, and able to have brushes applied to it. All the other tools before that last one are part of flattened into the layer, though, so you'd have to clear them out before you enter edit mode again.

Ah :D so that's where it went wrong, thanks a lot, I'll try fixing it this afternoon

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Mh.. I never had the time to get into ZBrush, but I experimented a bit with Blender Sculpt and almost instantly recognized that I hate it xD I don't like sculpting. Not just that I'm horrible at it, it's just not fun.

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Mh.. I never had the time to get into ZBrush, but I experimented a bit with Blender Sculpt and almost instantly recognized that I hate it xD I don't like sculpting. Not just that I'm horrible at it, it's just not fun.

For starters it's just so damn hard, but 3dsMax isn't gonna cut it if I want to make detailed characters, plus I have a sculpting class in the 2nd semester so this will give me a big advantage in the 2nd semester :D

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