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Since everyone else is making their own personal dumping grounds I figured I'd be a good little bandwagon bitch and do it too. Haven't really been drawing much lately though so most of what I post here will be older shit. Most of what I draw is either vectors or 3D CGI using the Half-Life engine. More of my shit can be seen here: https://www.furaffinity.net/user/victor-933/

 

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Working on a map and going full retard with the textures. EVERY texture was made by me (unless they were stock HL1).

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also got some neat effects. don't touch the glowy bits tho they hurt

 

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New health/suit charger textures:

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Also put in a neat effect for when people fall in the insta-kill pit around the core. Normally it's rather dark:

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...but when some numbskull falls in, for a split second the room gets lit up like the freakin sun and a map-wide zap/thunder sound plays to add further humiliation (by essentially announcing that some uncoordinated jackass fell in a hole):

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Using snarks to demonstrate the electrocution effect in the core

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On 8/15/2017 at 11:24 AM, Victor-933 said:

Also put in a neat effect for when people fall in the insta-kill pit around the core. Normally it's rather dark:

...but when some numbskull falls in, for a split second the room gets lit up like the freakin sun and a map-wide zap/thunder sound plays to add further humiliation (by essentially announcing that some uncoordinated jackass fell in a hole):

That is pretty freaking funny. The "announcement" effect just adds insult to injury, it's great. X D

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22 hours ago, Umbra.Exe said:

That is pretty freaking funny. The "announcement" effect just adds insult to injury, it's great. X D

well if you fall in a clearly marked death hole then it's nobody's fault but your own and you deserve all the ridicule you get

 

also, redid the big reactor door thing to make it more friendly and inviting.

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"IONIZING RADIATION" "E-PARTICLE HAZARD - EXPOSURE CAN RESULT IN VAPORIZATION"

Doesn't that just sound like a lovely place to be in?

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redid the door again. I need to learn to leave shit alone.

1503193300.victor-933_screenshot_2017-08...or maybe not since this looks a hell of a lot better.

 

either way I need to finish this shit before it goes the way of DM_Shafted and stays in development hell for like six years

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Working on a single-player map for a community collab.

The basic idea of the collab is hopping between dimensions to hunt down escaped aliens. Each map is made by a different person and has a radically different theme.

 

This is a short sequence from the one I'm working on:

 

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29 Entities total

15 func_doors
4 ambient_generics
4 multi_managers
3 trigger_changetargets
1 func_button
1 info_target
1 trigger_relay
8 unique screen textures
Who the hell knows how much time spent

All to emulate 30 year old technology in a 20 year old game.

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Since my last post I completely reworked that SP map. Before it was purely puzzle-based with zero combat. Now, though......

 

 

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