Victor-933 Posted July 2, 2017 Share Posted July 2, 2017 Since everyone else is making their own personal dumping grounds I figured I'd be a good little bandwagon bitch and do it too. Haven't really been drawing much lately though so most of what I post here will be older shit. Most of what I draw is either vectors or 3D CGI using the Half-Life engine. More of my shit can be seen here: https://www.furaffinity.net/user/victor-933/ 3 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 11, 2017 Author Share Posted August 11, 2017 Working on a map and going full retard with the textures. EVERY texture was made by me (unless they were stock HL1). also got some neat effects. don't touch the glowy bits tho they hurt Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 12, 2017 Author Share Posted August 12, 2017 redid the door panel textures 1 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 13, 2017 Author Share Posted August 13, 2017 demonstration of some map ambience: Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 15, 2017 Author Share Posted August 15, 2017 New health/suit charger textures: Also put in a neat effect for when people fall in the insta-kill pit around the core. Normally it's rather dark: ...but when some numbskull falls in, for a split second the room gets lit up like the freakin sun and a map-wide zap/thunder sound plays to add further humiliation (by essentially announcing that some uncoordinated jackass fell in a hole): 1 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 16, 2017 Author Share Posted August 16, 2017 Using snarks to demonstrate the electrocution effect in the core 1 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 17, 2017 Author Share Posted August 17, 2017 showcasing some of the many textures I made for this map. 1 Quote Link to comment Share on other sites More sharing options...
Umbra.Exe Posted August 17, 2017 Share Posted August 17, 2017 On 8/15/2017 at 11:24 AM, Victor-933 said: Also put in a neat effect for when people fall in the insta-kill pit around the core. Normally it's rather dark: ...but when some numbskull falls in, for a split second the room gets lit up like the freakin sun and a map-wide zap/thunder sound plays to add further humiliation (by essentially announcing that some uncoordinated jackass fell in a hole): That is pretty freaking funny. The "announcement" effect just adds insult to injury, it's great. X D 1 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 18, 2017 Author Share Posted August 18, 2017 22 hours ago, Umbra.Exe said: That is pretty freaking funny. The "announcement" effect just adds insult to injury, it's great. X D well if you fall in a clearly marked death hole then it's nobody's fault but your own and you deserve all the ridicule you get also, redid the big reactor door thing to make it more friendly and inviting. "IONIZING RADIATION" "E-PARTICLE HAZARD - EXPOSURE CAN RESULT IN VAPORIZATION" Doesn't that just sound like a lovely place to be in? Quote Link to comment Share on other sites More sharing options...
Tsuujou Posted August 19, 2017 Share Posted August 19, 2017 3 hours ago, Victor-933 said: Doesn't that just sound like a lovely place to be in? yes 1 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 20, 2017 Author Share Posted August 20, 2017 redid the door again. I need to learn to leave shit alone. ...or maybe not since this looks a hell of a lot better. either way I need to finish this shit before it goes the way of DM_Shafted and stays in development hell for like six years Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 21, 2017 Author Share Posted August 21, 2017 And now it's done. https://gamebanana.com/maps/196739 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 22, 2017 Author Share Posted August 22, 2017 uh oh, he's at it again... Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 23, 2017 Author Share Posted August 23, 2017 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted August 24, 2017 Author Share Posted August 24, 2017 And now that map is done. https://gamebanana.com/maps/196788 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted September 4, 2017 Author Share Posted September 4, 2017 Working on a single-player map for a community collab. The basic idea of the collab is hopping between dimensions to hunt down escaped aliens. Each map is made by a different person and has a radically different theme. This is a short sequence from the one I'm working on: Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted September 5, 2017 Author Share Posted September 5, 2017 29 Entities total 15 func_doors 4 ambient_generics 4 multi_managers 3 trigger_changetargets 1 func_button 1 info_target 1 trigger_relay 8 unique screen textures Who the hell knows how much time spent All to emulate 30 year old technology in a 20 year old game. 1 Quote Link to comment Share on other sites More sharing options...
Victor-933 Posted September 17, 2017 Author Share Posted September 17, 2017 Since my last post I completely reworked that SP map. Before it was purely puzzle-based with zero combat. Now, though...... Quote Link to comment Share on other sites More sharing options...
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