Tsuujou Posted September 25, 2015 Share Posted September 25, 2015 (edited) (Credit goes to Arshes Nei for originally posting this)"Many artists that come here for critiques want help only on a specific item, you're going to have to realize if you come in with a badly drawn piece of work people will critique your skill before they'll get to a question of detail that you want to work on. I'll set up a guideline or quick checklist in the future but here is the first issue:The biggest issue is proportions. This is something you need to learn first before learning any other kinds of figure development. It will not matter if you got stripes right on a character if your character is not properly proportioned. There are several arguments on how many heads tall (which is a common unit of measurement. For the human figure the ratios are such:7 1/2 heads tall for a Normal - Average Joe8 heads tall for an Ideal - Athletic figure8 1/2-9 heads tall for a Heroic Figure - Gods, Superheroes...etc...The figure is about 2 heads wide. (Males may be a bit wider since the shoulders are broader)I'm attaching a clothed figure but if you look for any Loomis book in the Tutorial thread but more specifically here: http://basangpanaginip.blogspot.com/...its-worth.htmlNWS? http://www.zbrushcentral.com/zbc/att...chmentid=76078 <DEAD LINKS>You can think of it this way to break things down when the figure is standing breaking it down to "head numbers" Using 8 heads because it's easier to break down:1 Head (first unit -is of course the length of the head)2 Head (falls in line of the nipples of the male figure)3 Head (falls about the waist area - the navel height varies a bit due to which proportion you're using - This line is also where the elbows of the arm fall)4 Head (crotch line)5 Head (Part of the leg - This line is also about where the hands end)6 Head (Bottom of the Knees, end of the upper part of the leg)7 Head (End of the Calves of the lower leg)8 Head (Part of the end of the leg, and 1/3 may be divided to show where the foot and ankle starts) There are some parts that are the same length as the head:PelvisWrist to End of FingerLength of FootSame width as head:Legs/ Upper ThighIt's a good idea to cross check these (when not dealing with foreshortening) and to flip your image to check for errors."Pachi Edit: Due to having salvaged this thread using archival methods, Arshes' original links are rendered inaccessible. Therefore, I'll be sharing alternative tutorials for proportion studies.https://www.youtube.com/watch?v=2oTJ43oohD8 Edited September 25, 2015 by XoPachi 3 Quote Link to comment Share on other sites More sharing options...
Ansitru Posted September 27, 2015 Share Posted September 27, 2015 This thread. <3I'm so glad it's back, this will be tremendously helpful. Quote Link to comment Share on other sites More sharing options...
Ayattar Posted September 27, 2015 Share Posted September 27, 2015 Usefull only in realistic proportions and body structures. So useless in case of 90% of furry art. Quote Link to comment Share on other sites More sharing options...
Tsuujou Posted September 28, 2015 Author Share Posted September 28, 2015 Usefull only in realistic proportions and body structures. So useless in case of 90% of furry art.I can't tell if you're serious or being a cynic. Quote Link to comment Share on other sites More sharing options...
Ayattar Posted September 28, 2015 Share Posted September 28, 2015 I can't tell if you're serious or being a cynic.I'm serious. Most of the furries have unproportionally big heads, hands and legs. Curse of the cartoon/comic style which is influencing furry art so much. Quote Link to comment Share on other sites More sharing options...
Hewge Posted September 28, 2015 Share Posted September 28, 2015 Realism, proportions, and anatomy are still a requirement. They are very useful with most things that you will draw - even toons.Actually, understanding of proportions is very useful for cartoons. If you understand them well, you are able to distort and stretch them to your liking with much greater ease, and to higher affect. Super useful! But that still applies to almost everything...I wouldn't call possible inexperience with some artists in a fandom a reason for this stuff to be 90% useless :v 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted September 28, 2015 Share Posted September 28, 2015 +1 for "It's useful even in toony drawings"You gotta know the rules to bend 'em. Quote Link to comment Share on other sites More sharing options...
Tsuujou Posted September 28, 2015 Author Share Posted September 28, 2015 (edited) Realism, proportions, and anatomy are still a requirement. They are very useful with most things that you will draw - even toons.Actually, understanding of proportions is very useful for cartoons. If you understand them well, you are able to distort and stretch them to your liking with much greater ease, and to higher affect. Super useful! But that still applies to almost everything...I wouldn't call possible inexperience with some artists in a fandom a reason for this stuff to be 90% useless :vThank you sooooo much.You learn proportions to understand balance of a character design and develop a consistent style. The people who can't make a convincing design have not studied the basics and their stylized work falls short. You can clearly tell the difference between stylized and amateur hour. Edited September 28, 2015 by XoPachi 2 Quote Link to comment Share on other sites More sharing options...
Jerry Posted September 29, 2015 Share Posted September 29, 2015 Yup, it may sound weird at first, but it couldn't be more true, even for the quasi-stick figure styles! You still need to make arms, legs, hands, etc. in proportions to one another, or at the very least get certain proportions, realistic or not, and keep them CONSISTENT. Quote Link to comment Share on other sites More sharing options...
Toshabi Posted September 29, 2015 Share Posted September 29, 2015 Usefull only in realistic proportions and body structures. So useless in case of 90% of furry art.Let's not encourage bad habits in our unrealistic furry art now. 1 Quote Link to comment Share on other sites More sharing options...
Ayattar Posted September 29, 2015 Share Posted September 29, 2015 Artists like mamabliss prove that there are no rules. And now have fun. Quote Link to comment Share on other sites More sharing options...
Toshabi Posted September 29, 2015 Share Posted September 29, 2015 (edited) Artists like mamabliss prove that there are no rules. And now have fun.That's called "learning the rules before you break them". Please reread the OP. Either or, this is a general guideline and help tutorial for beginners. I'm not sure why you're so adamant in debating this?? Edited September 29, 2015 by Toshabi 2 Quote Link to comment Share on other sites More sharing options...
Tsuujou Posted September 29, 2015 Author Share Posted September 29, 2015 Artists like mamabliss prove that there are no rules. And now have fun.You mean this Mamabliss? Quote Link to comment Share on other sites More sharing options...
Ayattar Posted September 29, 2015 Share Posted September 29, 2015 (edited) Damn hard to find SFW, right? Okay, I'm done with trolling. Still, tutorials are for the weak. Real badasses learn through sliding down on sand paper. Edited September 29, 2015 by Ayattar Quote Link to comment Share on other sites More sharing options...
Tsuujou Posted September 29, 2015 Author Share Posted September 29, 2015 .Okay, I'm done with trolling. Still, tutorials are for the weak.......? How? Quote Link to comment Share on other sites More sharing options...
Ayattar Posted September 29, 2015 Share Posted September 29, 2015 Pain and tears. Quote Link to comment Share on other sites More sharing options...
Taralack Posted September 29, 2015 Share Posted September 29, 2015 Guys he's already said he's trolling, quit engaging him. Quote Link to comment Share on other sites More sharing options...
Hewge Posted September 30, 2015 Share Posted September 30, 2015 To be real, that's probably just an excuse because they're out of an argument. But that's still not a reason to be engaging :v Quote Link to comment Share on other sites More sharing options...
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