Tsuujou Posted January 9, 2017 Share Posted January 9, 2017 http://gematsu.com/2017/01/scalebound-officially-cancelled I am SAD. :C Quote Link to comment Share on other sites More sharing options...
TrishaCat Posted January 9, 2017 Share Posted January 9, 2017 I don't know whether to be angry or depressed. But I'm going to yell at Microsoft on Twitter in the hopes it gets uncancelled somehow. I loved the crazy overconfident fun hero protagonist listening to dubstep while riding dragons. It looked rad. ;_; Quote Link to comment Share on other sites More sharing options...
Nova Posted January 12, 2017 Share Posted January 12, 2017 Microsoft always fucks up. Quote Link to comment Share on other sites More sharing options...
Shiro Posted January 12, 2017 Share Posted January 12, 2017 I was really looking forward to this game. The protagonist really reminded me of Dante from DMC. Damn you Microsoft soft and your BS excuses. "After careful deliberation" my ass. Quote Link to comment Share on other sites More sharing options...
Misomie Posted January 13, 2017 Share Posted January 13, 2017 I was actually looking forward to a new game for my Xbox for once. Nevermind I guess. ._. Quote Link to comment Share on other sites More sharing options...
Lopaw Posted January 13, 2017 Share Posted January 13, 2017 They should just tip all the work done into a GitHub repository and let someone else take it on. Even though they may get lost in very large files or complex flies (e.g battlecodestuff1.cpp , stuffforbattlecodestuff.h , verycomplexmodel.obj , tonsofincudes.cpp and halfworkingai.py) Quote Link to comment Share on other sites More sharing options...
Socketosis Posted January 14, 2017 Share Posted January 14, 2017 21 hours ago, Lopaw said: They should just tip all the work done into a GitHub repository and let someone else take it on. Even though they may get lost in very large files or complex flies (e.g battlecodestuff1.cpp , stuffforbattlecodestuff.h , verycomplexmodel.obj , tonsofincudes.cpp and halfworkingai.py) They are probably working with a bunch of proprietary libraries, or Microsoft still has licensing rights over the code. Quote Link to comment Share on other sites More sharing options...
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