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Hello! I am accepting writing commission, if you're interested. UPDATE (2019): Please visit our official website for our most updated info: http://sites.google.com/view/writing-commission Fanfic / Story Commissions: Genre: I am fine with all sorts of genres, including blood/gore, erotica, non-con, sibling/cousin incest, pedophilia, beastiality, harem/reverse harem, etc. However I'm not comfortable writing about big-gap age difference (under 20 years is still okay). Fanfic: I can do fanfiction too, but you need to check with me if I know that specific movie/tv show/anime/manga/etc fandom or not. I am familiar with these universes, but you're welcome to ask and check for any other fandom: Game of Thrones Harry Potter Any Marvel or DC movies/animation Any popular anime / manga / movie / tv show Add: If your story is not within the author's range of knowledge, there will be some research and extra $25 charge involved. Plot & Requirements: Please feel free to order as much as you like. You can be as detailed or as vague about the plot. I can work with anything! For example, from 1 to 10, how much detailed you want me to put in the sex scene(s)? What are the tags/warnings? What do you like and don't like? Write the events/plotlines in • bullet points • according to the story timeline, so that it will be easier for me to follow. You can use bold to highlight the certain areas you want me to put emphasize on in writing. PRICING $100 = 2,500 words $200 = 5,000 words $400 = 10,000 words $600 = 15,000 words $800 = 20,000 words Art + Story Bundle If you are using for publication purposes, there will be a 20% extra charge. Please also credit the author's name (to help get her name out there more). PAYPAL We only accept payment via paypal, credit/debit card (via paypal invoicing). SAMPLE Example of my existing stories can be found at the following sites: Google Drive: http://sites.google.com/view/writing-commission/order AO3: http://goo.gl/MjxtmD SoFurry: http://writingcommission.sofurry.com (turn mature setting on)
Heya people! This is another one of those things I couldn't -quite- find the section for, but I figured this would be the best place to post queries on traditional gaming. I've been typing away at designing my own tabletop war game from time to time, and I've been trying to pick other peoples' brain on the topic. So far, everyone I've talked to IRL has failed to give it a glance; and while I posted it up on Dakkadakka, I fear people might have smelled the furfaggotry when I posted a prototype army called the 'Vulpine Legionnaires' and have been steering clear ever since. But hey, people are busy, and for as big as it seems Dakkadakka sure has a lot of sections that can go without updates for quite some time. So, I'm going to throw up some of my materials here and see what you guys think! The original Dakkadakka thread can be found here: http://www.dakkadakka.com/dakkaforum/posts/list/693901.page I'm not quite feeling up for typing all that out again, so here's a quick rundown of some of the major points/goals in designing this game: - d10 base, roll low system; 1's always succeed, 10's always fail; you're basically trying to roll at or below a number - Reduced bookkeeping; no multi-wound/hp models, all actions taken do not have to reference previous turns or phases to determine what is possible or what modifiers are in effect. - Standard turn format; one player goes through all the phases, then the other player goes through all the phases, alternate until victory is achieved - Wound/Recovery system; models that fail to defend against attack are Wounded. They stick around the board until the end of their controlling player's turn. - Unit-based combat; models in a group roll together as one entity. Those of you familiar with 40k/Age of Sigmar will get the idea. - No points system; game size is determined by number of units each player will take - Lots of anthro armies! If anyone wants to peruse the rules or, hell, even playtest the system a little, feel free to do so. I'm looking for some pretty general critiques at the moment, mostly to figure out if anything in the system is broken, or if the rules are written coherently enough to glean gameplay from them. Er... I wanted to attach the files here, but the forums won't allow it. Just scroll to the bottom of the Dakkadakka post, and the most recent updates should be there; I've got the main rules, and stats for two prototype armies.
Some of you may know that I'm an avid aviation fan both IRL and vidya games, and today I decided to try how it felt to grab my HOTAS and boy am I excited now. It felt good to grab my stick after a while, no pun intended. Personally I'm attracted to the relatively slow pace of these games, emphasizing thought and deliberate actions rather than reflexes, and beating the learning curve is an achievement on its own. Not the mention the variety of genres within the genre. That said I have taken a considerable pause from these and to say I was rusty would be an understatement. Failing miserably at trying to make a level turn and riddle a harbor crane with 30mm death for practice, I was wondering if this little community of ours had any other sim-oriented people on it. Whether it's flying sims on the likes of Flight sim X, Take On helicopters, flying combat sims akin to Digital Combat Simulator World, Rise of Flight, IL-2, or combat sims on the ground comparable to Squad, ARMA series, Red Orchestra and even the light Insurgency, or maybe it's the sci-fi make believe games that are complex enough to be classified as sims, such as Mechwarrior franchise, Diaspora, Elite: Dangerous or Star Citizen. Maybe you just like the solitude of your submarine in Silent Hunter or train Simulator or the rush of racing in Race: the WTCC, Assetto Corsa and Project Cars, I wonder, what are you into? I also dig just about every game related to flying since I've a fairly Good setup for sims, so if you happen to fancy stuff like War Thunder that's fine too, let me hear what you fly and in what game! I'm always on the hunt for friends to play some of these relatively niche games with, and if you happen to strike a fancy to flying or race alongside a fairly rookie-ish coffeecup, do let me know. I've bolded the games I happen to own in this OP. Oh, and you can find me here http://steamcommunity.com/profiles/76561198011651848/ If you find sims appalling, why? Why doesn't simming resonate with you? Is it the perceived elitism of the players (which I haven't really seen tbqh), hard controls or do you just lack the proper peripherals. Let me hear, I am genuinely interested in knowing.
So I'm reaching a point that feels kinda surreal at the moment. I've been working on a sci-fi novel (with anthros, of course) that's almost complete. Or at least the first draft. It's taken a long time but I'm almost getting some kind of closure with this. However, this is just the first draft, so changes will be made. But... re-writing stuff feels like kind of a pain in the butt but maybe it doesn't need to be. So I want some help or advice, what do I keep in mind when writing more drafts, what should I be doing? Not very descriptive, I'm afraid... I'd share some of my writing's but the novel is currently in Swedish and translating it would take a lot of work. Looking forward to input from y'all on this.